Mummys mask players guide pdf download






















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You them! In addition, you do not die until your hit points on Knowledge religion checks, and that skill is always drop to a negative amount equal to or lower than your a class skill for you. Wati Native: You were born and raised in the city Sphinx Riddler: You've always been fascinated with the of Wati, and you know its streets and secrets well.

In addition, your knowledge of the take a -4 penalty on their saves. ATIONS reduced to unconsciousness begin taking lethal damage When visiting a hot desert climate likeOsirion, travelers 1d4 points per each Io -minute period. Wear the right clothing, bring plenty of water, exposure now suffers from heatstroke and is fatigued. These These penalties end when the character recovers from are presented here to provide quick and easy reference, the nonlethal damage she took from the heat.

Those wearing heavy clothing or by endure elements, and so forth. Once a character has armor of any sort take a -4 penalty on their saves. Small damage. Characters wearing heavy clothing or armor characters need half this. In very hot climates, they need of any sort take a -4 penalty on their saves. A character two or three times as much water to avoid dehydration. After this time, characters as well see the skill description.

After this time, the character must make Constitution score. Sandstorms: A sandstorm reduces visibility to ld10 x Characters that take an amount of nonlethal damage 5 feet and provides a -4 penalty on Perception checks. Driving sand creeps lack of food or water are fatigued.

Nonlethal damage in through all but the most secure seals and seams, from thirst or starvation cannot be recovered until the chafing skin and contaminating carried gear.

The presence of dunes in sandy deserts limits spotting distance to 6d6 x 10 feet. As you The combined effects of precipitation or dust and explore, draw the terrain features, rivers, locations, and wind that accompany all storms reduce visibility other discoveries as you see fit. The box at the bottom ranges by three-quarters, imposing a -8 penalty on of each hex can be used to track which hexes you've Perception checks.

Storms make ranged weapon attacks thoroughly explored simply walking through a hex impossible, except for those using siege weapons, which does not count as exploring it-your GM has guidelines have a -4 penalty on attack rolls. They automatically on what you need to do to fully explore a hex.

For more extinguish candles, torches, and similar unprotected information on this exploration, see Pathfinder Adventure flames. See Table Wind Effects on page of Core Rulebook for possible consequences to creatures caught outside without shelter during such a storm.

Storms are divided into the following three types. Dust Storm CR 3 : These desert storms differ from other storms in that they have no precipitation.

Most dust storms are accompanied by severe winds and leave behind a deposit of ld6 inches of sand. These greater dust storms deal 1d3 points of nonlethal damage each round to anyone caught out in the open without shelter and also pose a choking hazard see Drowning, except that a character with a scarf or similar protection across her mouth and nose does not begin to.

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How to Win at Home Video Games How to Win at Pac-Man How to Win at Super Mario Bros How to Win at Super Mario Bros. How to Win at Zaxxon How to Win Video Games How to Win! As a small city, Wati has a population just over 7 thousand, most of which are humans of Garundi and Keleshite ethnicities. The Grand Mausoleum dominates the city, and the faith of Pharasma is easily the most prominent in the city, though other gods are represented. The Sanctum of Silver and Gold is dedicated to Abadar and two smaller shrines dedicated to two ancient Osirian gods, Wadjet and Anubis, can be found in the city.

Visitors can find equipment for their adventures and thousands of other items on which to spend their coin at Sunburst Market. If your character is from Wati, talk to your GM about the extent of information you would reasonably know about the city. Asp: This primarily residential district takes up the part of the city that's furthest from the River Sphinx.

Much of the city's growth in the last few hundred years has been in this district. Bargetown: This district is the poorest in the city of Wati. It floats on dozens of barges, creating a semipermanent district bobbing in the river.

Many of the people who live here make their money from fishing the river, but many more earn their coin through smuggling. Bargetown is dirty and dangerous, but adventurers can find rare or illegal items for sale there if they look hard enough. Midwife: This central district of Wati houses the city's temples, markets, artisans, and official buildings. The largest building here is the Grand Mausoleum, which looms over the rest of the district. This district is made up of the estates of the rich and powerful.

Outer Farms: Outside of Wati sit dozens of farms that produce the bulk of the city's foodstuffs, such as garlic, onions, cabbage, cucumbers, flax, melons, millet, pomegranate, dates, goats, and chickens. The Veins: This is Wati's harbor district and a place for tradesmen and laborers.

A number of other books can help accent your Mummy's Necropolis: Surrounded by a tall stone wall decorated Mask Adventure Path experience. Listed below are other with symbols of Pharasma and other gods of death, sources that, while not necessary, can greatly enhance the Wati's necropolis sprawls over a large portion of the city. The stone To learn more about Osirion, its denizens, and its buildings in the necropolis look like shops, homes, and dangers, check out Pathfinder Campaign Setting: Osirion, estates, but all now serve as tombs.

The streets are dusty Legacy of Pharaohs. Though Game masters who want to provide handouts for magic the place is consecrated, people still whisper that items found during the Adventure Path may find use in monsters and undead abominations sometimes stalk Pathfinder Cords: Mummy's Mask Item Cords. Mask Adventure Path, which begins in the city of For use visualizing desert encounters, check out Pathfinder Wati in the nation of Osirion. Characters designed for Flip-Mop: Desert Ruins.

These traits provide a reason for lands of northern Garund, refer to Pathfinder Player characters to be in Wati, and are designed to help Companion: People of the Sands. Although you are many As exploration is a strong part of this Adventure Path, generations removed and the line of descent is hard to Pathfinder Player Companion: Dungeoneer's Handbook prove, his or her blood still runs in your veins.

Perhaps will come in handy to provide new rules for dungeoneering you may find some proof of your lineage in the tombs characters of all types.

In addition, you may choose Ancient Osiriani as Foreign Opportunist: You're not a native Osirian, one of your bonus languages. Your such as the tombs in the newly opened necropolis of family never lost the faith of your ancestors, however, and Wati. In addition, your helped keep the memory of Osirion's past alive-a past contacts in the antiquities markets allow you to sell that still lingers on in the untouched necropolis of Wati.

What is considered Knowledge religion checks, and one of those skills is a relic of Ancient Osirion is left to the GM's discretion. For more information on region, but none have fascinated you like the architecture the deities of Ancient Osirion, see Patiifinder Adventure of Ancient Osirion. Hearing that the famed necropolis of Path So: Empty Graves. In addition, you doors in structures built in the style of AncientOsirion.

Mummy-Cursed: One of your ancestors ran afoul of a Trap Finder: Forgotten dungeons and ancient tombs mummy's curse while exploring an ancient tomb. This have always held an appeal for you, and you've never curse was passed down to later generations of your family, been able to resist the urge to delve into these lost sites but over time, your line has become more resistant to in search of knowledge, treasure, or both. You may not curses. You've come to Wati to explore its untouched have received any formal training in the roguish arts, necropolis, and while you hope you won't have to face but you've nonetheless become skilled at spotting and a real undead mummy, at least you have some defense disabling hidden traps.

The tombs of Wati's necropolis, if you do. In addition, you can use Disable Device to Resurrected: At some time in the recent past you disarm magic traps, like a rogue. Whatever the nature of your resurrection, your types of undead and have trained endlessly to learn the experience gave you a fascination with death, and you best ways to defeat them.

If any undead creatures come hope to find some insight into the nature of mortality out of the tombs of Wati's necropolis, you'll be ready for by exploring the tombs of Wati's famous necropolis. You them! C Contact us at support.

The forum is also a great resource to get questions answered quickly or to find groups of players and gamemasters you can join.



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