Warhammer 40k fire warrior pc download






















It gets old after a while. Speaking of getting old, the weapons are severely lacking. The Tau guns are very bland, and even the Imperial weaponry that you pick up lacks the same punch as the weapons in a game like Halo. While this is being true to Warhammer 40K, it doesn't change the fact that in a shooter you want to play with new toys after a while; going through several levels using the same pea-shooter isn't a lot of fun.

Multiplayer isn't much better, as you're presented with three run-of-the-mill game modes capture the flag, deathmatch, and team deathmatch and a handful of multiplayer maps.

Developer Kuju misses a great opportunity here; the Warhammer 40K universe is rich with detail, and the idea of picking a particular race or Space Marine chapter and receiving the benefits from each in a multiplayer setting would be an absolute blast. Instead, you simply pick your skin and off you go.

There's also no bots to play against. In other words you have bad guys or should that be good guys? The sound effects also go a long way in helping you feel the game with a near constant shuddering barrage of heavy weapons attacks and excellent voice acting. The multiplayer options are a little light, but what more can you do with a first-person shooter anyway? You get all the usually suspects: death match, team death match, capture the flag plus eight maps to choose from.

Not exactly the best multiplay, but it does extend the game's life a bit. Fire Warrior is a fun game to play with a unique look and feel that will make Warhammer fans happy and give those new to the genre a unique experience as they blast away. For a first-person shooter set in the distant future, Fire Warrior looks and plays a lot like Sure, the sci-fi-meets-satan aesthetic of Doom is indebted to the age-old Warhammer strategy games, and not the other way around, so the cosmetic similarities are excusable, but the pared-down gameplay is not.

Fire Warrior is a purely switch-flipping, key-finding, frag-em-all affair, oblivious to any and all genre redefining innovation. After placing bombs on the joints of a walking tank in an hour-long level, for instance, it would've been nice to see the Titan lumber out of its hold and collapse in a smoldering heap.

Instead, you faintly hear an explosion as the next scene loads. So much for scripting. Nor will the milquetoast online mode do much to sweeten the bitter pill of monthly broadband fees. Communicating with people is a big part of online gaming's appeal, yet with no text or voice chat options, Fire Warrior muzzles players. What's more, the only way to switch maps or tweak settings is to quit a server and start a new match. Shawn's right: Absolutely nothing in this future-shocked shooter will actually shock anyone who's played a first-person blaster before.

In fact, Warhammer is so crammed with cliches--color-coded door keys, exploding barrels, and grimy environments I swear I've already prowled through in Quake --that it feels like it's just going through the first-person-shooter motions. Levels and enemies get more interesting about halfway through--and multiplayer is a fun-for-a-few-games diversion--but none of that's enough to pluck this game from mediocrity.

I think Fire Warrior deserves a bit more credit than these guys give it. The objectives and most of the gameplay may feel familiar it actually feels like an attempt to rip off Halo more than anything else , but that's where the cliches end.

How many FPSes have you board an enemy ship out in deep space, starting on the outer hull and blasting your way in? Levels like that, along with scripted events and cool art design, eventually got me interested, despite the average graphics and ineffective weapons.

Too bad the lazy multiplayer adds no value. Browse games Game Portals. Warhammer 40, Fire Warrior. Install Game. Eight multiplayer maps are included with the game, Deathmatch having its own, and Team Deathmatch and Capture the Flag having their own. Fire Warrior was one of the first Playstation 2 games to support 8 player games using its broadband adaptor.

The story takes place over a period of 24 Terran hours. There, Kais infiltrated Severus' prison-fortress and escaped with Ko'vash intact. Kais then fought a desperate battle against a force of Ultramarines Space Marines as they tried to disable the Tau Cruiser's engines and assassinate the Tau captain commanding the vessel.

After Kais rescues the captain, he and several teams of Fire Warriors are launched by boarding pod at the Imperial vessel.

There, Kais disables the ship's guns and nearly captures the ship's commanding flag officer, Admiral Constantine. Kais is clubbed on the head by Captain Ardias of the 3rd Company of the Ultramarines, however, and is captured.

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