Use ckan to install previously downloaded mod






















This will of course uninstall its dependencies and reinstall them because there could be dependency changes beteween versions. Uninstalling dependencies is a bit tricky. We need to make sure we re-install them if any other installed mods have them as a dependency.

Hello I just updated some mods believiing they were only version file change, but I broke my whole game on my server. I would really like to go back to the previous versions if it's possible with "CLI" could you guide me on how to do that politas?

Can versions be locked out? Can I prevent that old versioned mod from being auto-updated? Probably a nice to have before 1. However, when I double click an older version, the process starts, but after downloading the older version, the software determines that "mod somelatermodversion is already installed, skipping". It only worked for new installations until , so in the next release you also can downgrade a mod with the versions list, like you imagined. Skip to content. Star 1. New issue. I want to thank the developers of CKAN for making such an awesome tool for modders, the folks at Squad for making an amazing game, Scott and Kurt for helping get me into the game itself and PC gamers everywhere for creating the demand necessary to make a game like Kerbal Space Program not only marketable, but successful.

More guides from myself on various other games are slated for somewhere probably in the near future. I appreciate all your feedback! Thank you for reading! If you have further comments or questions please get in touch and I'll do all I can to help you. Vul 11 Apr, pm. I fucking love you right now. Include any and all information you have about what's happening, the exact steps you take and any screenshots you can capture of the process I suggest PrtScr or Greenshot on Windows as fantastic screenshot software , and mention their availability for anyone willing to help.

There is also a handy and detailed troubleshooting guide on the same forum thread, which I'll link for you here [forum. This should, hopefully, find you the best support possible. Best of luck! ReZiiN 8 Jul, pm. I am out of ideas. For some reason this program keeps deleting itself when I click a link to the forum page of a mod. Anyone else having this issue? Trapbuilder 2, yes, I think it's fairly easy to do that. Just uncheck every mod's "Installed" checkbox on the "Manage mods" tab you want to uninstall, click "Apply Changes", and finally click "Apply" on the "Changeset" tab when it appears and shows you what you've chosen to uninstall.

The mods will be automatically uninstalled. I hope that helps! Is there a way to delete all the mods at once? It's a standalone application that gets put in the game's installation folder, regardless of whether your copy's on Steam or obtained from Squad's website.

Lauromeister 7 Sep, pm. Steve from Yellowstone 6 Sep, pm. Share to your Steam activity feed. Would it be possible to get the cache directory to be user specified?

Overall being able to choose a cache directory would be ideal, but all I can offer is a workaround. I think the best thing initially, is to bypass the arguments about the ideal default location and implement a way for users to set the cache directory. Once that's in place, we can think about moving the default from where users currently expect to find it.

Give the users the ability to do the following:. I honestly don't understand why it's taking so long to do something so simple. You already have dialogs to select game location, so pretty much everything you need is already implemented. While I am not a contributer to this project yes , I might consider it to get this feature. Ok, so, are you saying that I responded too fast I did read the entire thread, and actually opened an issue yesterday on this , or that I should actually do something about it?

Not sure if you were being sarcastic or serious. Lol, it's a joke. We're busy discussing minutiae rather than doing anything.

Ok, but still, has there been any action? Since I'm new to this code, please feel free to tell me what I missed :- But hopefully this will get it working, and specifics can be updated later if needed. Then we can review some actual code in a PR. Need to make sure the directory choice is saved in the registry with the set of KSP installs, rather than the CKAN appearance settings that are saved per KSP install to be honest, I'm not sure why we do that!

This was on my personal list of coding projects, but behind a couple of other things. Feel free to have a stab at it. Second step is to get CKAN to recognise files in the cache directory by their hashes rather than their filenames, at which stage we will no longer care about what we call the files, and we can think about file naming under I recall looking at it when working on the NetKAN code.

It might test the cached files against the hash, but it doesn't find them that way. If you rename an item in the cache, it will re-download. If that's not your problem, answer the following questions in a very clear and structured way, one question after another.

Try not to use any brackets. Proofread your comment before submitting it. Try to put yourself in our position: we don't know anything about what you tried to do, how you tried to do it and what actually happened.

Coaxgames , so you fixed it? Skip to content. Star 1. New issue. Jump to bottom. Labels Support. Copy link. DasSkelett added the Support label Sep 24, It does not install it. If you clicked that one, that would explain why the mods didn't get installed. It does not uninstall it.



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